![]() If you've completed the Beast of Winter (DLC) and chose to have Waidwen follow in your trail of souls, he too will appear and have a short conversation with Eothas. Each of your companions will have their own questions for Eothas.You bear witness to Eothas's shattering of the Wheel, and to its consequences. As you face Eothas one last time in a conversation, the quest concludes, together with the game.Compared to the Guardian, they shouldn't pose any challenge at all. The faction that comes after you will be your strongest rival, no matter who ends up at the island after you, there will be no negotiating. Return to the Grand Promenade to see that one of the factions has braved the storms and caught up with you and won't listen to reason.Atop the spire, shut down the machine to trigger another conversation with the gods.There's nothing of importance here except a spot in which to talk to your companions one last time. The next area accessible to you is the Grand Promenade.This is the game's final boss fight, so don't hold back on your consumables (but rest up afterwards if you're wounded, as there is one last, lesser fight coming up). As always in boss fights, it is advisable to use your tank (a character built for defense) to occupy the Guardian, and the others to kill his henchmen and then damage the Guardian.As the fight progresses, the Guardian will gain two additional heads and regenerate. The Guardian initially summons several Adra Animats, then two Engwithan Sentinels, and finally two Engwithan Hierarchs who can Dominate your team (preventable by eating a Captain's Banquet beforehand).It's surprisingly talkative, but you'll have to fight it (unless Scyorielaphas has already destroyed it). As soon as you venture into Ukaizo Harbor, a dragonlike construct, the Guardian of Ukaizo, intercepts you.If you used the Rauataian submarine, you'll approach Ukaizo without further problems.If you liberated Scyorielaphas, he'll help you out here by fighting off a guardian monster.In the following scripted event, you can either join the battle between your allies and their rival faction, or venture into the storm.When at you arrive at the opening in Magran's Teeth in the northeast of the map, the game will warn you that you are arriving at the point of no return: you cannot go back to exploring the archipelago after this event. Fire giant longships will attempt to intercept you. Use your best ship, or the one you received in your faction alliance quest, to finally sail to Ukaizo.The relatively short quest sees the Watcher travel to Ukaizo, fight its mechanical guardian, and confront Eothas as he prepares to finally break the Wheel. The game's final story quest and endgame. Upon completion, any quest, or quest-like endeavour will reward you will experience points.72910fdc-e97b-4cc2-b76c-ea3311d68d4f The City Lost to Time is a quest in Pillars of Eternity II: Deadfire. THE CITY LOST TO TIME QUEST WALKTHROUGH PILLARS OF ETERNITY HOW TOClick on them to be taken to pages with dedicated information on quests and how to complete them. Quests and Tasks represent the vast majority of things you do in the game, while other momentous events and special outings will get their own heading.īelow are all the quests as they are listed in game. In PoE II, everything is broken down into sections. ![]()
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